Redesigning the sign-up process for SilkRoll to increase conversion
Obtaining more active users through simplifying and informing.
Business overview
SilkRoll is a startup company that is focused on sustainable fashion. Their vision is to build the world’s largest shared closet. Understanding the negative environmental impact of the fashion industry and fast fashion, SilkRoll’s service is to incentivize people to trade and recycle clothes rather than buying new clothes.
SilkRoll uses a unique point system called “Qs”. An item’s Q value is based on demand and is not static. Users earn points by sending high end items in good condition and can use those points to purchase other clothes on the site.
Project synopsis
Tools:
Figma
My Role:
I worked on the entire design process including the research, research synthesis, problem definition, solution statement, and designs.
I lead the visual design of the project and made key design decisions on the low fidelity and high fidelity prototypes, but worked together with the CEO and developer for consistent feedback and to inform design decisions.
Methods:
Business analysis
Competitive analysis
UI comparative analysis
Market research
User interviews
Persona development
Journey mapping
Design studio
Wireframing
Prototyping
Usability testing
SilkRoll’s problem
Only 10% of users that sign up for SilkRoll become active users.
SilkRoll wants users to participate in the process of recycling clothes by sending in qualified items for trade-in. Although their customer base is growing, their engagement is not. They onboard a lot of new customers, but SilkRoll is having a problem of keeping these customers active and engaged.
Solution overview
The goal is to improve the onboarding process by redesigning the sign-up flow so more users will send in qualified items for trade-in.
I proposed that if we inform users of SilkRoll’s trade-in process, an item’s approximate point value, and what is qualified in SilkRoll’s sign-up process, then users will be more likely to send in qualified items and become active users. In addition, users will be more likely to sign up if the process is simple and efficient.
Design process
Phase 1
Research
I used SilkRoll’s current user data to create a screener survey, which helped me gather eligible interview participants. We made sure the users fit into SilkRoll’s target market because we wanted insights from people who would actually use SilkRoll’s services.
User interview criteria
I conducted nine user interviews with the following user criteria:
At least 21 years old
Identify as a woman
Would buy used clothes
Has an affinity for high-end clothing brands
Phase 2
Data synthesis
During the synthesis phase, I interpreted our data through an affinity mapping exercise to gain key insights. From these insights, I created a user journey to anticipate users’ feelings and motivations as they went through the onboarding process.
Understanding our user, their needs and motivations
I did an affinity mapping exercise with our user data and gathered four key insights. View the full results of the interviews and how I came to these insights.
“I am busy, so I need things to be fast and easy.”
“I want the site to know who I am and my clothing preferences.”
“I want to feel like I am getting something of equal value to what I’m giving.”
“I want to be informed of what is qualified and what is not.”